Context: solo, capstone project for university conducted over 6 months
My Contributions:
- Systems & Features
- AR-physical world interactions: moving the mobile device in the physical world moved the player’s relative position to virtual objects
- AR combat: players physically move in and out of their own different ability ranges, and enemy AoE & projectile attacks
- Item drops: players physically move over virtual item drops to pick them up
- Location-based minigame: players physically move to and stay near virtual game object for a set time to remove percentage of max health from enemy
- Mobile touch controls
- Customisable player abilities
- Character stats and upgrades
- Item and equipment
- Performance-based rewards
- AR-physical world interactions: moving the mobile device in the physical world moved the player’s relative position to virtual objects
- UI
- HUD
- Game world elements
- Animations