Context: my first game-a-week project, to explore the process of rapid prototyping
- Theme: Island
- Total time spent: 19 hours (4.5 hours in design, 14.5 hours in production)
- Itch.io: https://justinwongdev.itch.io/adrift-game-a-week-island
My Contributions to the Project:
- Design
- Brainstorming keywords, verbs, feelings, player experience, other intangibles, and potential mechanics
- Programming
- Lasso and harpoon aiming and shooting mechanic
- Random position and pathing for resources and sharks
- Sound manager
- Art
- Cleaning up and editing art within Photoshop
- Audio
- Edited SFX files in Audacity