Adrift

Game-A-Week: Theme - Island

Context: my first game-a-week project, to explore the process of rapid prototyping

 

My Contributions to the Project:

  • Design
    • Brainstorming keywords, verbs, feelings, player experience, other intangibles, and potential mechanics
  • Programming
    • Lasso and harpoon aiming and shooting mechanic
    • Random position and pathing for resources and sharks
    • Sound manager 
  • Art
    • Cleaning up and editing art within Photoshop
  • Audio
    • Edited SFX files in Audacity