[WORK IN PROGRESS] Playable version: coming soon!
Context: solo project exploring and combining new areas of interest
My Contributions:
- Quadrupedal procedural animation
- 3D combat controller with combo moves, reminiscent of Monster Hunter-style games
- Light attack -> light attack -> spin move
- Heavy attack -> heavy attack -> dunk move
- Character model created in Blender (rigging and animations through Mixamo)