Context: a solo submission to Brackey’s 2021.2 Game Jam, with the theme “Let There Be Chaos”
My Contributions:
- Vector art and animations
- Player character
- Enemies: tentacle and flying eyeball
- Bricks and platforms
- UI button
- Graphics
- URPĀ
- Post Processing
- Bloom
- Chromatic aberration
- Motion blur
- Shaders
- Chaos shift applied to bricks, platforms, the player, and runes in UI
- Chaos portal applied to chaos wave and chaos orbs
- Particle system
- Dust cloud on player jump
- VFX on player taking damage
- Procedural generation of tower bricks and platforms
- Random generation of tentacles, flying eyeballs and orbs