Cover

Context: a solo submission to Brackey’s 2021.2 Game Jam, with the theme “Let There Be Chaos”

My Contributions:

  • Vector art and animations
    • Player character
    • Enemies: tentacle and flying eyeball
    • Bricks and platforms
    • UI button
  • Graphics
    • URPĀ 
    • Post Processing
      • Bloom
      • Chromatic aberration
      • Motion blur
    • Shaders
      • Chaos shift applied to bricks, platforms, the player, and runes in UI
      • Chaos portal applied to chaos wave and chaos orbs
    • Particle system
      • Dust cloud on player jump
      • VFX on player taking damage
  • Procedural generation of tower bricks and platforms
  • Random generation of tentacles, flying eyeballs and orbs

2021-09-27_02h02_58